📖 Glossary
Pokémon TCG glossary
49 terms, keywords and bits of player slang, explained in plain English.
A
- Ability Card Anatomy
A special power on a Pokémon that is not an attack. Many can be used from the Bench, and using one doesn't end your turn.
- ACE SPEC Card Types
Exceptionally powerful cards. Your deck can include only one ACE SPEC card in total.
- Active Pokémon Game Zones
The single Pokémon in front of you that attacks and receives most attacks. Only your Active Pokémon can attack.
- Asleep Gameplay
The Pokémon can't attack or retreat. Flip a coin during Pokémon Checkup; if heads, it wakes up.
B
- Basic Energy Card Types
Standard Energy cards (Grass, Fire, Water, and so on). A deck can contain any number of them.
- Basic Pokémon Card Types
A Pokémon that can be put into play directly from your hand. You must start the game with at least one.
- Bench Game Zones
The row behind your Active Pokémon where up to 5 Pokémon wait. Benched Pokémon can use Abilities but cannot attack.
- Burned Gameplay
During Pokémon Checkup, put 2 damage counters on the Pokémon, then flip a coin; if heads, it recovers.
C
- Confused Gameplay
When attacking, flip a coin. If tails, the attack fails and the Pokémon puts 3 damage counters on itself.
D
- Damage Counter Gameplay
A marker representing 10 damage. Some effects place damage counters directly, ignoring Weakness and Resistance.
- Dead Draw Player Slang
Drawing a hand with nothing useful to do, usually from too few draw or search cards.
- Deck Out Game Zones
Losing because you must draw a card at the start of your turn but have no cards left in your deck.
- Discard Pile Game Zones
Where used Trainers, Knocked Out Pokémon, and discarded Energy go. Some cards can recover cards from it.
E
- Evolve Gameplay
Placing an Evolution card on top of the matching Pokémon. You can't evolve on your first turn or evolve a Pokémon that came into play that turn.
G
- Gust Player Slang
Any effect that switches your opponent's Active Pokémon with one of their Benched Pokémon, like Boss's Orders.
H
- HP Card Anatomy
Hit Points: how much damage a Pokémon can take. When its damage equals or exceeds its HP, it is Knocked Out.
I
- Item Card Types
A Trainer card you can play as many times as you like during your turn.
K
- Knock Out Gameplay
When a Pokémon has damage equal to or greater than its HP, it is Knocked Out and discarded. The opponent takes Prize cards.
L
- Line Player Slang
An evolution family in your deck, written as counts. For example "4-2-3" means 4 Basics, 2 Stage 1s, and 3 Stage 2s.
- Lost Zone Game Zones
A zone for cards removed from play permanently. Cards sent to the Lost Zone cannot be recovered.
M
- Meta Player Slang
Short for metagame: the decks that are popular and successful at a given time.
- Mulligan Gameplay
If your opening 7 cards have no Basic Pokémon, you reveal them, shuffle and redraw. Your opponent may draw an extra card for each mulligan.
N
- Netdecking Player Slang
Copying a deck list from the internet, usually from a tournament result.
O
- Outs Player Slang
Cards left in your deck that can solve your current problem.
P
- Paralyzed Gameplay
The Pokémon can't attack or retreat. It recovers during the Pokémon Checkup after its owner's next turn.
- Poisoned Gameplay
During each Pokémon Checkup, put 1 damage counter on the Poisoned Pokémon.
- Pokémon Checkup Gameplay
The step between turns where Special Conditions take effect (Poison, Burn, Sleep, Paralysis).
- Pokémon ex Card Types
Powerful Rule Box Pokémon. When one is Knocked Out, your opponent takes 2 Prize cards (Mega Evolution Pokémon ex give 3).
- Pokémon Tool Card Types
A Trainer card you attach to a Pokémon for an ongoing effect. Each Pokémon can have one Tool.
- Pokémon V Card Types
Rule Box Pokémon from the Sword & Shield era. They give up 2 Prizes; VMAX give 3, VSTAR give 2.
- Prize Cards Game Zones
Six face-down cards set aside at the start of the game. Take one (or more) each time you Knock Out an opponent's Pokémon. Take your last Prize to win.
- Prize Trade Player Slang
Comparing how many Knock Outs each player needs to win. Single-Prize attackers trading into two-Prize Pokémon "win the trade."
R
- Radiant Pokémon Card Types
Special Rule Box Pokémon that give up only 1 Prize, but you can have only one Radiant Pokémon in your deck.
- Regulation Mark Card Anatomy
A letter in the bottom-left corner of modern cards that determines Standard legality.
- Resistance Card Anatomy
If the attacker's type matches the defender's Resistance, the damage is reduced (usually −30).
- Retreat Cost Card Anatomy
The number of Energy you must discard from your Active Pokémon to switch it with a Benched Pokémon. You can retreat once per turn.
- Rotation Formats
The yearly removal of older regulation marks from the Standard format.
- Rule Box Card Types
A box on certain powerful Pokémon (ex, V, GX, Radiant and more) listing a special rule. Many effects and formats, like GLC, single these out.
S
- Singleton Formats
A deck rule allowing only one copy of each card (except basic Energy), used in Gym Leader Challenge.
- Special Conditions Gameplay
Asleep, Burned, Confused, Paralyzed and Poisoned. They only affect the Active Pokémon and are removed when it retreats or evolves.
- Special Energy Card Types
Energy cards with extra effects. They follow the normal 4-copy limit.
- Spread Player Slang
Damage dealt to multiple Pokémon at once, often to the Bench, setting up multiple Knock Outs.
- Stadium Card Types
A Trainer card that stays in play and affects both players. Only one Stadium can be in play; playing a new one discards the old one.
- Stage 1 Card Types
A Pokémon that evolves from a specific Basic Pokémon already in play.
- Stage 2 Card Types
A Pokémon that evolves from a specific Stage 1 Pokémon (or directly from the Basic using Rare Candy).
- Supporter Card Types
A powerful Trainer card; you may play only one per turn. The player going first can't play one on their first turn.
T
- Tech Player Slang
A card included to handle a specific matchup or situation, often as a single copy.
- Trainer Card Card Types
Cards that help you during your turn. Subtypes are Item, Supporter, Stadium and Pokémon Tool.
W
- Weakness Card Anatomy
If the attacker's type matches the defender's Weakness, the damage is increased (usually ×2).
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