📖 Glossary

Pokémon TCG glossary

49 terms, keywords and bits of player slang, explained in plain English.

A

Ability Card Anatomy

A special power on a Pokémon that is not an attack. Many can be used from the Bench, and using one doesn't end your turn.

ACE SPEC Card Types

Exceptionally powerful cards. Your deck can include only one ACE SPEC card in total.

Active Pokémon Game Zones

The single Pokémon in front of you that attacks and receives most attacks. Only your Active Pokémon can attack.

Asleep Gameplay

The Pokémon can't attack or retreat. Flip a coin during Pokémon Checkup; if heads, it wakes up.

B

Basic Energy Card Types

Standard Energy cards (Grass, Fire, Water, and so on). A deck can contain any number of them.

Basic Pokémon Card Types

A Pokémon that can be put into play directly from your hand. You must start the game with at least one.

Bench Game Zones

The row behind your Active Pokémon where up to 5 Pokémon wait. Benched Pokémon can use Abilities but cannot attack.

Burned Gameplay

During Pokémon Checkup, put 2 damage counters on the Pokémon, then flip a coin; if heads, it recovers.

C

Confused Gameplay

When attacking, flip a coin. If tails, the attack fails and the Pokémon puts 3 damage counters on itself.

D

Damage Counter Gameplay

A marker representing 10 damage. Some effects place damage counters directly, ignoring Weakness and Resistance.

Dead Draw Player Slang

Drawing a hand with nothing useful to do, usually from too few draw or search cards.

Deck Out Game Zones

Losing because you must draw a card at the start of your turn but have no cards left in your deck.

Discard Pile Game Zones

Where used Trainers, Knocked Out Pokémon, and discarded Energy go. Some cards can recover cards from it.

E

Evolve Gameplay

Placing an Evolution card on top of the matching Pokémon. You can't evolve on your first turn or evolve a Pokémon that came into play that turn.

G

Gust Player Slang

Any effect that switches your opponent's Active Pokémon with one of their Benched Pokémon, like Boss's Orders.

H

HP Card Anatomy

Hit Points: how much damage a Pokémon can take. When its damage equals or exceeds its HP, it is Knocked Out.

I

Item Card Types

A Trainer card you can play as many times as you like during your turn.

K

Knock Out Gameplay

When a Pokémon has damage equal to or greater than its HP, it is Knocked Out and discarded. The opponent takes Prize cards.

L

Line Player Slang

An evolution family in your deck, written as counts. For example "4-2-3" means 4 Basics, 2 Stage 1s, and 3 Stage 2s.

Lost Zone Game Zones

A zone for cards removed from play permanently. Cards sent to the Lost Zone cannot be recovered.

M

Meta Player Slang

Short for metagame: the decks that are popular and successful at a given time.

Mulligan Gameplay

If your opening 7 cards have no Basic Pokémon, you reveal them, shuffle and redraw. Your opponent may draw an extra card for each mulligan.

N

Netdecking Player Slang

Copying a deck list from the internet, usually from a tournament result.

O

Outs Player Slang

Cards left in your deck that can solve your current problem.

P

Paralyzed Gameplay

The Pokémon can't attack or retreat. It recovers during the Pokémon Checkup after its owner's next turn.

Poisoned Gameplay

During each Pokémon Checkup, put 1 damage counter on the Poisoned Pokémon.

Pokémon Checkup Gameplay

The step between turns where Special Conditions take effect (Poison, Burn, Sleep, Paralysis).

Pokémon ex Card Types

Powerful Rule Box Pokémon. When one is Knocked Out, your opponent takes 2 Prize cards (Mega Evolution Pokémon ex give 3).

Pokémon Tool Card Types

A Trainer card you attach to a Pokémon for an ongoing effect. Each Pokémon can have one Tool.

Pokémon V Card Types

Rule Box Pokémon from the Sword & Shield era. They give up 2 Prizes; VMAX give 3, VSTAR give 2.

Prize Cards Game Zones

Six face-down cards set aside at the start of the game. Take one (or more) each time you Knock Out an opponent's Pokémon. Take your last Prize to win.

Prize Trade Player Slang

Comparing how many Knock Outs each player needs to win. Single-Prize attackers trading into two-Prize Pokémon "win the trade."

R

Radiant Pokémon Card Types

Special Rule Box Pokémon that give up only 1 Prize, but you can have only one Radiant Pokémon in your deck.

Regulation Mark Card Anatomy

A letter in the bottom-left corner of modern cards that determines Standard legality.

Resistance Card Anatomy

If the attacker's type matches the defender's Resistance, the damage is reduced (usually −30).

Retreat Cost Card Anatomy

The number of Energy you must discard from your Active Pokémon to switch it with a Benched Pokémon. You can retreat once per turn.

Rotation Formats

The yearly removal of older regulation marks from the Standard format.

Rule Box Card Types

A box on certain powerful Pokémon (ex, V, GX, Radiant and more) listing a special rule. Many effects and formats, like GLC, single these out.

S

Singleton Formats

A deck rule allowing only one copy of each card (except basic Energy), used in Gym Leader Challenge.

Special Conditions Gameplay

Asleep, Burned, Confused, Paralyzed and Poisoned. They only affect the Active Pokémon and are removed when it retreats or evolves.

Special Energy Card Types

Energy cards with extra effects. They follow the normal 4-copy limit.

Spread Player Slang

Damage dealt to multiple Pokémon at once, often to the Bench, setting up multiple Knock Outs.

Stadium Card Types

A Trainer card that stays in play and affects both players. Only one Stadium can be in play; playing a new one discards the old one.

Stage 1 Card Types

A Pokémon that evolves from a specific Basic Pokémon already in play.

Stage 2 Card Types

A Pokémon that evolves from a specific Stage 1 Pokémon (or directly from the Basic using Rare Candy).

Supporter Card Types

A powerful Trainer card; you may play only one per turn. The player going first can't play one on their first turn.

T

Tech Player Slang

A card included to handle a specific matchup or situation, often as a single copy.

Trainer Card Card Types

Cards that help you during your turn. Subtypes are Item, Supporter, Stadium and Pokémon Tool.

W

Weakness Card Anatomy

If the attacker's type matches the defender's Weakness, the damage is increased (usually ×2).