📋 Rules Cheat Sheet

The rules on one page

Keep this open during your first games.

🏆 How to win

  1. Take your last Prize card.
  2. Your opponent has no Pokémon in play.
  3. Your opponent can't draw at the start of their turn.

🃏 Setup

  1. Coin flip: winner chooses who goes first.
  2. Draw 7. Place a Basic as Active, up to 5 on Bench.
  3. No Basic? Mulligan; opponent may draw 1 extra each time.
  4. Set 6 Prize cards face down.

🔁 Turn structure

1. DrawAlways draw 1 card first.
2. Main phaseBench Basics · Evolve · Attach 1 Energy · Items · 1 Supporter · 1 Stadium · Retreat once · Abilities
3. AttackOptional. Attacking ends your turn.
4. CheckupResolve Special Conditions between turns.

First turn: the player going first can't attack or play a Supporter. Nobody can evolve on their first turn.

1️⃣ Once per turn

  • Attach an Energy from hand
  • Play a Supporter
  • Play a Stadium
  • Retreat
  • Attack (ends your turn)

💥 Damage order

  1. Base damage of the attack
  2. Effects on the attacker
  3. Weakness (usually ×2)
  4. Resistance (usually −30)
  5. Effects on the defender

🌀 Special Conditions

ConditionEffectRecovery
😴 AsleepCan't attack or retreatFlip at Checkup: heads wakes up
🔥 Burned2 damage counters at CheckupThen flip: heads recovers
💫 ConfusedFlip to attack: tails = fails + 3 counters on itselfRetreat or evolve
⚡ ParalyzedCan't attack or retreatAfter its owner's next turn
☠️ Poisoned1 damage counter at CheckupRetreat or evolve

Asleep, Confused and Paralyzed replace each other (rotate the card). Burned and Poisoned use markers and can stack with them. Moving to the Bench or evolving clears all conditions.

🏅 Prize values

  • Most Pokémon1
  • Radiant Pokémon1
  • Pokémon ex / V / VSTAR / GX2
  • VMAX / Mega ex / TAG TEAM / V-UNION3

📦 Deck rules

  • Deck size60
  • Copies of a card (by name)≤ 4
  • Basic EnergyAny
  • ACE SPEC cards≤ 1
  • Radiant Pokémon≤ 1
  • Bench size5