Building a deck is one of the best parts of the game. Here's a starting framework that works for almost any strategy.

The rules you can't break

  • Exactly 60 cards
  • No more than 4 copies of any card with the same name (except basic Energy)
  • At least one Basic Pokémon (realistically, many more)
  • In Standard: only 1 ACE SPEC and 1 Radiant Pokémon

A beginner-friendly skeleton

PartCountNotes
Main attacker line8–10e.g. 4 Basic, 2–3 Stage 1, 2–3 Stage 2
Support Pokémon3–6Draw engines, backup attackers
Draw Supporters8–10Cards that refill your hand
Search Items6–8Balls and other cards that find Pokémon
Other Trainers8–12Switching, gust effects, recovery, Stadiums
Energy8–12Fewer if you have Energy acceleration

Paste your list into the Deck List Checker to see your counts instantly.

Common first-deck mistakes

  1. Too many different Pokémon. Pick one or two attackers and play 3–4 copies of their Basics.
  2. Too few draw Supporters. If you're often stuck with nothing to do, add more.
  3. Too much Energy. Most modern decks play 8–12, not 20.
  4. Thin evolution lines. A 1-1-1 Stage 2 line rarely works. Go thicker.

Test, then tweak

Play at least five games before changing anything, and keep notes. Use the Probability Calculators to see how often you'll find key cards.